Computer Organization and Design

The Hardware/Software Interface

By
  • David Patterson, Pardee Professor of Computer Science, University of California, Berkeley, USA
  • John Hennessy, President, Stanford University, Palo Alto, CA, USA

This Fourth Revised Edition of Computer Organization and Design includes a complete set of updated and new exercises, along with improvements and changes suggested by instructors and students. Focusing on the revolutionary change taking place in industry today--the switch from uniprocessor to multicore microprocessors--this classic textbook has a modern and up-to-date focus on parallelism in all its forms. Examples highlighting multicore and GPU processor designs are supported with performance and benchmarking data. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. Sections on the ARM and x86 architectures are also included.

Paperback, 914 Pages

Published: October 2011

Imprint: Morgan Kaufmann

ISBN: 978-0-12-374750-1

Reviews

  • "The new coverage of multiprocessors and parallelism lives up to the standards of this well-written classic. It provides well-motivated, gentle introductions to the new topics, as well as many details and examples drawn from curent hardware." - John Greiner, Rice University

    "Patterson and Hennessy not only improve the pedagogy of the traditional material on pipelined processors and memory hierarchies, but also greatly expand the multiprocessor coverage to include emerging multicore processors and GPUs. Computer Organization and Design sets a new benchmark against which all other architecture books must be compared." - David A. Wood, University of Wisconsin-Madison

    "Intended for computer science students and programmers of varied experience levels, this textbook on computer design and engineering provides a firm foundation in hardware engineering and computer architecture that will aid readers not only in working with hardware design and assembly language programming, but inform software engineers as to the underlying technologies and principles at work in machines they program for. Topics discussed include computer abstractions and technologies, instructions as to the language of computer hardware, arithmetic for computers, processors, memory hierarchies, storage and I/O, and multicores and multiprocessors. A series of appendices offers detailed information on graphics and GPU processes. Chapters include numerous illustrations and code examples and an accompanying CD-ROM provides additional chapters and other resources. This fourth edition is updated to account for the latest technological improvements."--Reference and Research Book News, Inc.

    "This book, now in its fourth edition, is a comprehensive introduction to modern computer architecture and is aimed at a variety of audiences with backgrounds in either hardware or software…While there is a great deal of technical content, concepts are lucidly described and always given meaningful context. I found this book to be an interesting read and certainly a book I'd plan to read again."--BCS.org


Contents

  • Computer Abstractions and Technology

    Instructions: Language of the Computer

    Arithmetic for Computers

    Assessing and Understanding Performance

    The Processor

    Enhancing Performance with Pipelining

    Large and Fast: Exploiting Memory Hierarchy

    Storage, Networks and Other Peripherals

    Multiprocessors and Clusters

    Mapping Control to Hardware

    A Survey of RISC Architectures for Desktop, Server, and Embedded Computers

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