Computer Animation
Algorithms and Techniques
By- Rick Parent, is a Professor of Computer Science and Engineering at Ohio State University, where he teaches computer graphics and computer animation. He has taught Computer Animation for over 25 years and has worked in the field for over 35. His research interests include the modeling and animating of the human figure.
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.
In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.
Audience
Students studying computer animation in courses with an emphasis on understanding algorithms and programming. Technical directors, animators, artists, and game developers looking to understand the foundations of animation to improve studio work.
Hardbound, 542 Pages
Published: August 2012
Imprint: Morgan Kaufmann
ISBN: 978-0-12-415842-9
Contents
Chapter 1: Introduction
Chapter 2: Technical Background
Chapter 3: Interpolating Values
Chapter 4: Interpolation-Based AnimationChapter 5: Kinematic Linkages
Chapter 6: Motion CaptureChapter 7: Physically Based Animation
Chapter 8: Fluids: Liquids & GasesChapter 9: Modeling and Animating Human Figures
Chapter 10: Facial AnimationChapter 11: Behavioral Animation
Chapter 12: Special Models for AnimationAppendix A: Rendering Issues
Appendix B: Background Information and TechniquesIndex

