Computer Animation book cover

Computer Animation

Algorithms and Techniques

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.

In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.

Audience
Students studying computer animation in courses with an emphasis on understanding algorithms and programming. Technical directors, animators, artists, and game developers looking to understand the foundations of animation to improve studio work.

Hardbound, 542 Pages

Published: August 2012

Imprint: Morgan Kaufmann

ISBN: 978-0-12-415842-9

Reviews

  • "This text is for advanced undergraduate and beginning graduate students in computer science; it will also be of interest to graphics programmers and digital animators. Coverage is intentionally limited to practical aspects of computer algorithms and programming techniques for specifying and generating motion for graphical objects in 3D computer animation, with no discussion of theory, aesthetics, or production."--Reference and Research Book News, February 2013


Contents

  • Chapter 1: Introduction

    Chapter 2: Technical Background

    Chapter 3: Interpolating Values

    Chapter 4: Interpolation-Based Animation

    Chapter 5: Kinematic Linkages

    Chapter 6: Motion Capture

    Chapter 7: Physically Based Animation

    Chapter 8: Fluids: Liquids & Gases

    Chapter 9: Modeling and Animating Human Figures

    Chapter 10: Facial Animation

    Chapter 11: Behavioral Animation

    Chapter 12: Special Models for Animation

    Appendix A: Rendering Issues

    Appendix B: Background Information and Techniques

     

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