Chips Challenging Champions
Games, Computers and Artificial Intelligence
- J. Schaeffer, University of Alberta, Department of Computing, Alberta, Canada
- H.J. van den Herik, Universiteit Maastricht, Department of Computer Science, Maastricht, The Netherlands
Members of AI organizations and attendees at major AI conferences, such as AAAI, IJCAI, ECAI, etc. All AI research groups in the world, including academia (most CS departments have one), industry and libraries. Computer-games aficionados.
- Published: April 2002
- Imprint: NORTH-HOLLAND
- ISBN: 978-0-444-50949-9
...the editors have succeeded to bring together a truly excellent selection of representative papers by prominent figures in the field.... All in all, it is an interesting book.
Computing and Informatics
It was an excellent idea to collect these articles from
International Computer Games Association ICGA Journal
Table of ContentsA. Introduction.
Games, Computers and Artificial Intelligence (J. Schaeffer, H.J. van den Herik).
Disjoint Pattern Database Heuristics (R.E. Korf, A. Felner). Sokoban: Enhancing General Single-Agent Search Methods Using Domain Knowledge (A. Junghanns, J. Schaeffer). A probabilistic Approach to Solving Crossword Puzzles (M.L. Littman, G.A. Keim, N. Shazeer).
C. Two-Player Perfect-Information Games.
Deep Blue (M. Campbell, A.J. Hoane Jr, F.-h. Hsu). Improving Heuristic Min-Max Search by Supervised Learning (M. Buro). A Hierarchical Approach to Computer hex (V. Anshelevich). Computer shogi (H. Iida, M. Sakuta, J. Rollason). Computer go (M. Mueller).
D. Imperfect Information and Stochastic Games.
Programming Backgammon Using Self-Teaching Neural Nets (G. Tesauro). The Challenge of Poker (D. Billings, A. Davidson, J. Schaeffer, D. Szafron). World-championship-caliber Scrabble (B. Sheppard).
E. Solved Games.
Games Solved: Now and in the future (H.J. van den Herik, J.W.H.M. Uiterwijk, J. van Rijswijck).