Brave NUI World book cover

Brave NUI World

Designing Natural User Interfaces for Touch and Gesture

Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience design.

Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity. They need quick references and real-world examples in order to make informed decisions when designing for these particular interfaces. Brave NUI World is the first practical book for product and interaction developers and designing touch and gesture interfaces. Written by developers of industry-first, multi-touch, multi-user products, this book gives you the necessary tools and information to integrate touch and gesture practices into your daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes.

Audience

Practitioners, researchers, students in user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, information architecture, game designers

Paperback, 264 Pages

Published: April 2011

Imprint: Morgan Kaufmann

ISBN: 978-0-12-382231-4

Reviews

  • "Brave Nui World by Daniel Wigdor and Dennis Wixon is a must read for anyone involved in creating compelling user interfaces using modern technology and who, after testing, say ‘Why didn’t that design work the way it was intended?’ To novices in the field, it will read as a how-to guide. For seasoned designers, it reads like a novel where you suspect the outcome but there is usually a twist in the plot, giving you that extra idea to think again. I genuinely enjoyed it and I am not likely to put it away soon."-Paul Neervoort, Lead User Experience Design, Philips Design

    "A good grounding framework that immediately kindles ideas of how best to use NUI.  Based on the developments of the past few decades, it provides solid foundations of NUI and develops these with the use of specific examples.While this isn't a cookbook, it does provide clear thematic guidance on how to make your NUI experience excel.  The book covers basic through to advanced concepts in a very clear way.  Good for reference, but even better if you read it cover to cover - you will grow immeasurably."--Dylan Evans, Principal Usability Consultant, Veluuria

    "Interfaces are moving beyond our usual computers and into many facets of our lives. The way we design these interfaces is changing too. Brave NUI World helps highlight the new considerations you will need when designing for NUIs."--Daniel Naumann, User Experience Designer

    "Wigdor and Wixon, both researchers working on the Microsoft Surface project, present this conceptual design guide for creating natural user interfaces (NUI) for next generation computer hardware. Covering technologies such as the Surface and other multi-touch and gestural devices, the authors discuss a variety of interface techniques and problems noting each issue's compliance with NUI guiding principles and recommending ways in which new development could more closely adhere to the NUI standards. The work includes numerous illustrations and tables."--Reference and Research Book News

    "From a User Experience design perspective, touch and gestural interfaces are relatively new and there is a lot to be learnt. A good book to get your feet wet is Brave NUI World: Designing Natural User Interfaces for Touch and Gesture by Daniel Wigdor, Dennis Wixon…The style is more text-bookish, but this book promises to be a valuable reference guide for those designing for touch and gestures."--The Great Remix.com


Contents

  • Part I: Introduction

    1. Introduction
    2. The Natural User Interface
    3. Ecological Niche: Computing and the Social Environment & Ways of Working
    4. Part II: Design Ethos of NUI

    5. Less is More
    6. Contextual Environments
    7. Spatial
    8. Social
    9. Seamless
    10. Super Real
    11. Scaffolding
    12. User Differentiation
    13. Part III: New Technologies: Understanding & Technological Artefacts

    14. The State-Model of Input Devices
    15. Fat Fingers
    16. No Touch Left Behind
    17. Touch vs. In-Air Gestures
    18. Part IV: Creating an Interaction Language

    19. MDA Revisited
    20. New Primitives
    21. Anatomy of a Gesture
    22. Makes a good Gesture Language
    23. Self-Revealing Gestures
    24. Mode and Flow of a Gesture System
    25. Part V: No such thing as Touch

    26. Know your platform: Vision, Resistive, Capacitive, etc.
    27. The Fundamentals Have to Work
    28. Number of Contacts
    29. Contact Data: Shape, Pressure, and Hover
    30. Vertical/Horizontal/Mobile
    31. Part VI: Process: How do You Get There?

    32. NUI UDI (User Defined Interface) and the Myth of the ‘Natural Gesture Set’.
    33. False Recognition
    34. RITE With a Purpose

    Part VII: Conclusion

    30. Conclusion: A word About Engineering

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