The Morgan Kaufmann Series in Interactive 3D Technology

 

Latest volumes

Learning Processing
By Daniel Shiffman
Paperback, 525 Pages
Published: August 2015
ISBN 13: 978-0-12-394443-6

Learning Processing
By Daniel Shiffman, Daniel Shiffman
Paperback, 472 Pages
Published: August 2008
ISBN 13: 978-0-12-373602-4

Better Game Characters by Design
By Tim Schafer, Katherine Isbister
Paperback, 368 Pages
Published: June 2006
ISBN 13: 978-1-55860-921-1

3D Game Engine Architecture
By David Eberly
Hardbound, 752 Pages
Published: December 2004
ISBN 13: 978-0-12-229064-0

Other volumes

Real-Time Collision Detection
By Christer Ericson
Hardbound, 632 Pages
Published: December 2004
ISBN 13: 978-1-55860-732-3

Visualizing Quaternions
By Steve Cunningham, Andrew Hanson
Hardbound, 600 Pages
Published: December 2005
ISBN 13: 978-0-12-088400-1

Collision Detection in Interactive 3D Environments
By Gino van den Bergen
Hardbound, 277 Pages
Published: October 2003
ISBN 13: 978-1-55860-801-6

3D Game Engine Design
By David Eberly
Hardbound, 1040 Pages
Published: November 2006
ISBN 13: 978-0-12-229063-3

Game Physics Engine Development
By Ian Millington
Hardbound, 480 Pages
Published: March 2007
ISBN 13: 978-0-12-369471-3