The Morgan Kaufmann Series in Computer Graphics

 

Latest volumes

Digital Video and HD
By Charles Poynton
Hardbound, 752 Pages
Published: January 2012
ISBN 13: 978-0-12-391926-7

Learning Processing
By Daniel Shiffman
Paperback, 525 Pages
Published: August 2015
ISBN 13: 978-0-12-394443-6

Visual Computing for Medicine
By Bernhard Preim, Charl Botha
Hardbound, 836 Pages
Published: November 2013
ISBN 13: 978-0-12-415873-3

Learning Processing
By Daniel Shiffman, Daniel Shiffman
Paperback, 472 Pages
Published: August 2008
ISBN 13: 978-0-12-373602-4

Other volumes

Geometric Tools for Computer Graphics
By Philip Schneider, Philip Schneider, David Eberly
Hardbound, 1056 Pages
Published: September 2002
ISBN 13: 978-1-55860-594-7

Understanding Motion Capture for Computer Animation
By Alberto Menache
Paperback, 276 Pages
Published: December 2010
ISBN 13: 978-0-12-381496-8

Graphics Gems V (IBM Version)
By Alan Paeth
Hardbound, 438 Pages
Published: May 1995
ISBN 13: 978-0-12-543455-3

Geometric Algebra for Computer Science (Revised Edition)
By Leo Dorst, Daniel Fontijne, Stephen Mann
Hardbound, 664 Pages
Published: March 2009
ISBN 13: 978-0-12-374942-0

The Art and Science of Digital Compositing
By Ron Brinkmann
Paperback, 704 Pages
Published: May 2008
ISBN 13: 978-0-12-370638-6

Mathematical Optimization in Computer Graphics and Vision
By Luiz Velho, Paulo Carvalho, Jonas Gomes, Luiz de Figueiredo
Hardbound, 304 Pages
Published: April 2008
ISBN 13: 978-0-12-715951-5

Digital Modeling of Material Appearance
By Julie Dorsey, Holly Rushmeier, François Sillion
Hardbound, 336 Pages
Published: December 2007
ISBN 13: 978-0-12-221181-2

Mobile 3D Graphics
By Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala
Hardbound, 464 Pages
Published: November 2007
ISBN 13: 978-0-12-373727-4

X3D
By Don Brutzman, Leonard Daly
Paperback, 472 Pages
Published: April 2007
ISBN 13: 978-0-12-088500-8

Radiosity and Realistic Image Synthesis
By Michael Cohen, John Wallace
Hardbound, 381 pages
Published: August 1993
ISBN 13: 978-0-12-178270-2

Non-Photorealistic Computer Graphics
By Thomas Strothotte, Stefan Schlechtweg
Paperback, 496 Pages
Published: April 2002
ISBN 13: 978-1-4933-0366-3

Visual Effects in A Digital World
By Karen Goulekas
Paperback, 600 Pages
Published: July 2001
ISBN 13: 978-0-12-293785-9

Subdivision Methods for Geometric Design
By Joe Warren, Henrik Weimer
Hardbound, 320 pages
Published: October 2001
ISBN 13: 978-1-55860-446-9

Complete Maya Programming
By David Gould
Paperback, 528 Pages
Published: December 2002
ISBN 13: 978-1-55860-835-1

Real-Time Shader Programming
By Ron Fosner
Paperback, 424 Pages
Published: December 2002
ISBN 13: 978-1-55860-853-5

Jim Blinn's Corner: A Trip Down the Graphics Pipeline
By Jim Blinn
Paperback, 214 Pages
Published: July 1996
ISBN 13: 978-1-55860-387-5

Jim Blinn's Corner: Dixty Pixels
By Jim Blinn
Paperback, 256 Pages
Published: May 1998
ISBN 13: 978-1-55860-455-1

Digital Geometry
By Reinhard Klette, Azriel Rosenfeld
Paperback, 672 Pages
Published: August 2004
ISBN 13: 978-1-4933-0372-4

Pyramid Algorithms
By Ron Goldman
Paperback, 576 Pages
Published: March 2001
ISBN 13: 978-1-4933-0355-7

Level of Detail for 3D Graphics
By David Luebke, Martin Reddy, Jonathan Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner
Hardbound, 432 Pages
Published: July 2002
ISBN 13: 978-1-55860-838-2

Jim Blinn's Corner: Notation, Notation, Notation
By Jim Blinn
Paperback, 336 Pages
Published: July 2002
ISBN 13: 978-1-55860-860-3

Texturing and Modeling
By David Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, Steve Worley
Hardbound, 712 pages
Published: December 2002
ISBN 13: 978-1-55860-848-1

Understanding Virtual Reality
By William R. Sherman, William R. Sherman, Alan B. Craig, Alan B. Craig
Hardbound, 608 Pages
Published: September 2002
ISBN 13: 978-1-55860-353-0

An Introduction to Ray tracing
Edited by Andrew Glassner
Hardbound, 368 Pages
Published: January 1989
ISBN 13: 978-0-12-286160-4

An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
By Richard Bartels, John Beatty, Brian Barsky
Paperback, 476 Pages
Published: September 1995
ISBN 13: 978-1-55860-400-1

An Introduction to NURBS
By David Rogers
Hardbound, 344 Pages
Published: July 2000
ISBN 13: 978-1-55860-669-2

Curves and Surfaces for CAGD
By Gerald Farin
Paperback, 520 Pages
Published: October 2001
ISBN 13: 978-1-4933-0362-5

Digital Video and HD
By Charles Poynton, Charles Poynton
Hardbound, 736 Pages
Published: December 2002
ISBN 13: 978-1-55860-792-7

Computer Animation
By Rick Parent
Hardbound, 552 Pages
Published: August 2001
ISBN 13: 978-1-55860-579-4

Advanced RenderMan
By Anthony Apodaca, Larry Gritz
Paperback, 560 Pages
Published: December 1999
ISBN 13: 978-1-55860-618-0

Computer Animation
By Rick Parent
Hardbound, 624 pages
Published: September 2007
ISBN 13: 978-0-12-532000-9

MEL Scripting for Maya Animators
By Mark Wilkins, Chris Kazmier
Paperback, 552 Pages
Published: July 2005
ISBN 13: 978-0-12-088793-4

Geometric Algebra for Computer Science
By Leo Dorst, Daniel Fontijne, Stephen Mann
Hardbound, 664 Pages
Published: April 2007
ISBN 13: 978-0-12-369465-2

Foundations of Multidimensional and Metric Data Structures
By Hanan Samet
Hardbound, 1024 Pages
Published: August 2006
ISBN 13: 978-0-12-369446-1

Point-Based Graphics
Edited by Markus Gross, Hanspeter Pfister
Hardbound, 552 Pages
Published: June 2007
ISBN 13: 978-0-12-370604-1

Advanced Graphics Programming Using OpenGL
By Tom McReynolds, David Blythe, Tom McReynolds, David Blythe
Hardbound, 672 Pages
Published: February 2005
ISBN 13: 978-1-55860-659-3

2. Complete Maya Programming Volume II
By David Gould
Paperback, 744 Pages
Published: August 2005
ISBN 13: 978-0-12-088482-7

Programming with Quartz
By Philip Schneider, David Gelphman, Bunny Laden
Paperback, 704 Pages
Published: December 2005
ISBN 13: 978-0-12-369473-7

High Dynamic Range Imaging
By Erik Reinhard, Greg Ward, Sumanta Pattanaik, Paul Debevec
Hardbound, 520 Pages
Published: November 2005
ISBN 13: 978-0-12-585263-0