Artificial Intelligence for GamesBy
- Ian Millington, Ian Millington is a consultant specializing in research and development for the games industry. He has done a good deal of work on physics engines and developing physics code. He was previously the CEO of a games technology company, and before that he ran one of the first web-based games companies. Millington's background is in artificial intelligence, and he has published academically on a range of topics. Ian Millington is author of Artificial Intelligence for Games (MK).
- John Funge, John Funge is a co-founder and one of the lead scientists at AiLive Inc. (formerly iKuni), a Silicon Valley based company focusing on developing real-time machine learning technology for computer entertainment. John is also an Assistant Adjunct Professor at the University of California Santa Cruz.
Game developers, Game AI Programmers. Game Development/AI students.Level: Intermediate to Advanced.
Published: August 2009
Imprint: Morgan Kaufmann